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BomberUnits
...a Unity learning project
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Scripts related to player properties, actions, control and overall management. More...
Classes | |
| class | BombHandler |
| Is serialized and as such initialized by Unity as part of the PlayerController. More... | |
| class | CharCustomizer |
| class | ColorScheme |
| Holds one of the colors players can choose. More... | |
| class | InputHandler |
| Is responsible for reading in pressed keys for a single player. More... | |
| class | InputScheme |
| Holds the Input axes of a given input setting. More... | |
| class | InputState |
| class | LocalPlayer |
| class | MoveHandler |
| Responsible for the character movement, based on the input. More... | |
| class | MovementState |
| class | NetData |
| Holds all player data that needs to be synchronized over the network. More... | |
| class | Player |
| A Player is one participant in a game. More... | |
| class | PlayerController |
| Is responsible for everything related to the player figure. More... | |
| class | PlayerFigurePrefab |
| Holds one of the character models players can choose. More... | |
| class | PlayerID |
| class | PlayerManager |
| The PlayerManager controlls the local and remote players. More... | |
| class | PlayerManagerEditor |
| Custom Editor using SerializedProperties. More... | |
| class | RemotePlayer |
| A Player is one participant in a game. More... | |
| class | UnityPlayerChangeEvent |
| An event type that contains the reference to a specific player. More... | |
Enumerations | |
| enum | EventCause { Addition, Deletion, Change } |
| Transports background information for player change events, so we don't need many different events. More... | |
Scripts related to player properties, actions, control and overall management.
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Transports background information for player change events, so we don't need many different events.
Another option is to split these up of course.
Definition at line 13 of file PlayerManager.cs.