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BomberUnits
...a Unity learning project
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Is responsible for reading in pressed keys for a single player. More...
Collaboration diagram for InputHandler:Public Member Functions | |
| InputHandler (InputScheme inputScheme, InputState inputState) | |
| void | Run () |
| Runs InputHandler tasks for this cycle. Intended to be called during Update(). | |
Public Attributes | |
| UnityEvent | fireBtnDownEvent |
| UnityFloatEvent | fireBtnKeptDownEvent |
| UnityFloatEvent | fireBtnUpEvent |
Private Member Functions | |
| void | HandleFireBtn () |
| void | HandleMoveBtns () |
Private Attributes | |
| InputScheme | inputScheme = null |
| InputState | inputState |
| bool | fireBtnWasPressed = false |
| float | fireBtnPressedCounter = 0.0f |
Is responsible for reading in pressed keys for a single player.
Definition at line 7 of file InputHandler.cs.