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BomberUnits
...a Unity learning project
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Responsible for the character movement, based on the input. More...
Collaboration diagram for MoveHandler:Public Member Functions | |
| MoveHandler (CharacterController ctrl, CharSettings charSettings, MovementState moveState, InputState inputState) | |
| void | Run () |
Private Member Functions | |
| void | HandleMovement () |
| This variant of movement handling sets the position directly, which gives a very direct feeling. More... | |
Private Attributes | |
| CharacterController | ctrl |
| CharSettings | charSettings |
| MovementState | moveState |
| InputState | inputState |
Responsible for the character movement, based on the input.
Definition at line 7 of file MoveHandler.cs.
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inlineprivate |
This variant of movement handling sets the position directly, which gives a very direct feeling.
The rotation is more of a visual thing, changed gradually (slerp) towards the movement direction. This is to be called only for the owning client. Note: The code bits for jumping are left in there, albeit commented, for future use.
Definition at line 39 of file MoveHandler.cs.