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BomberUnits
...a Unity learning project
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A Player is one participant in a game. More...
Inheritance diagram for RemotePlayer:
Collaboration diagram for RemotePlayer:Classes | |
| class | RemoteClient |
Public Member Functions | |
| override bool | IsLocal () |
| Helper to make the many queries for a player being local more readable. | |
| override NetData | GetNetData () |
| Implementation for remote players needs fetching from the NetAdapter. | |
| override void | FreeResourcesAndRemove () |
| Removes this player from the tracked instance list. More... | |
| override string | ToString () |
Public Member Functions inherited from Player | |
| bool | HasFigure () |
| PlayerController | GetCtrl () |
| This getter shortens the access to a player's controller and thus player figure status. | |
| string | GetClientId () |
| string | GetName () |
| ColorScheme | GetColor () |
| PlayerFigurePrefab | GetPrefab () |
| State | GetState () |
| void | UpdateMultiple (NetData newNetData) |
| Interface to update multiple net dat content at once. More... | |
| void | OnNetDataChange (NetData newNetData) |
| This ensures actions on changing networked data are taken, such as player resource usage. | |
| override string | ToString () |
Static Public Member Functions | |
| static new void | Awake () |
| static new List< RemotePlayer > | GetAll () |
| This is quite costly! Do not use in update cycles! This method hides the GetAll method of Player. More... | |
| static new bool | Contains (string clientId, int uid) |
| Returns whether client and uid are listed as a remote player. | |
| static new RemotePlayer | Get (string clientId, int uid) |
| Warning messages are already logged by the GetClient and RemoteClient.GetPlayer methods, so they are not repeated here. More... | |
| static bool | HasClient (string clientId) |
| static RemoteClient | GetClient (string clientId) |
| static Dictionary< string, RemoteClient > | GetAllClients () |
| static Dictionary< int, RemotePlayer > | GetPlayersOfClient (string clientId) |
| static RemotePlayer | CreateNew (string clientId, int uid, NetData netData) |
| static void | CreateNewForWholeClient (string clientId) |
| Creates one local RemotePlayer for each entry found for this clientId. | |
| static new int | Count () |
Static Public Member Functions inherited from Player | |
| static void | Awake () |
| Player is no MonoBehaviour, so this has to be called from playerManager during startup. | |
| static bool | Contains (string clientId, int uid) |
| static Player | Get (string clientId, int uid) |
| static Dictionary< int, Player > | GetAll () |
| static int | Count () |
Private Member Functions | |
| RemotePlayer (string clientId, int uid, NetData netData) | |
| Inaccessible Constructor: no need to publish network data, as it is already present. | |
Static Private Attributes | |
| static Dictionary< string, RemoteClient > | remoteClients |
Additional Inherited Members | |
Public Types inherited from Player | |
| enum | State : short { notPlaying = 0, playing = 1, ready = 2 } |
| Holds current state of this player here, so it is not bound to any specific go (player figure). | |
Public Attributes inherited from Player | |
| readonly int | uid |
| GameObject | playerFigure |
| Vector3 | spawnLoc |
Protected Member Functions inherited from Player | |
| Player (string clientId, int uid, NetData netData) | |
| Constructor is only called from concrete subclasses. More... | |
Protected Attributes inherited from Player | |
| string | clientId |
A Player is one participant in a game.
There may be multiple players playing from one client. This wraps all player information needed for the Lobby and in-game. It does not currently contain match information! This is tracked by the figure controller. Packed Net format: [0]: string clientID [1]: int UID [2]: string name [3]: Type player type (local or remote) [4]: int color scheme Key [5]: int player figure prefab Key [6]: int input scheme Key Note: a valid spawn position is indicated by the value being different than negative infinity!
Definition at line 23 of file RemotePlayer.cs.
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inlinevirtual |
Removes this player from the tracked instance list.
Also removes the whole client if no players are left for it.
Reimplemented from Player.
Definition at line 193 of file RemotePlayer.cs.
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inlinestatic |
Warning messages are already logged by the GetClient and RemoteClient.GetPlayer methods, so they are not repeated here.
Definition at line 102 of file RemotePlayer.cs.
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inlinestatic |
This is quite costly! Do not use in update cycles! This method hides the GetAll method of Player.
Definition at line 77 of file RemotePlayer.cs.