BomberUnits
...a Unity learning project
RemotePlayer Member List

This is the complete list of members for RemotePlayer, including all inherited members.

Awake() (defined in RemotePlayer)RemotePlayerinlinestatic
clientId (defined in Player)Playerprotected
Contains(string clientId, int uid)RemotePlayerinlinestatic
Count() (defined in RemotePlayer)RemotePlayerinlinestatic
CreateNew(string clientId, int uid, NetData netData) (defined in RemotePlayer)RemotePlayerinlinestatic
CreateNewForWholeClient(string clientId)RemotePlayerinlinestatic
FreeResourcesAndRemove()RemotePlayerinlinevirtual
Get(string clientId, int uid)RemotePlayerinlinestatic
GetAll()RemotePlayerinlinestatic
GetAllClients() (defined in RemotePlayer)RemotePlayerinlinestatic
GetClient(string clientId) (defined in RemotePlayer)RemotePlayerinlinestatic
GetClientId() (defined in Player)Playerinline
GetColor() (defined in Player)Playerinline
GetCtrl()Playerinline
GetName() (defined in Player)Playerinline
GetNetData()RemotePlayerinlinevirtual
GetPlayersOfClient(string clientId) (defined in RemotePlayer)RemotePlayerinlinestatic
GetPrefab() (defined in Player)Playerinline
GetState() (defined in Player)Playerinline
HasClient(string clientId) (defined in RemotePlayer)RemotePlayerinlinestatic
HasFigure() (defined in Player)Playerinline
IsLocal()RemotePlayerinlinevirtual
OnNetDataChange(NetData newNetData)Playerinline
Player(string clientId, int uid, NetData netData)Playerinlineprotected
playerFigure (defined in Player)Player
remoteClients (defined in RemotePlayer)RemotePlayerprivatestatic
RemotePlayer(string clientId, int uid, NetData netData)RemotePlayerinlineprivate
spawnLoc (defined in Player)Player
State enum namePlayer
ToString() (defined in RemotePlayer)RemotePlayerinline
uid (defined in Player)Player
UpdateMultiple(NetData newNetData)Playerinline