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BomberUnits
...a Unity learning project
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Inheritance diagram for LocalPlayer:
Collaboration diagram for LocalPlayer:Public Member Functions | |
| override bool | IsLocal () |
| Helper to make the many queries for a player being local more readable. | |
| override void | FreeResourcesAndRemove () |
| references to this any more. | |
| void | Update (int inputDictKey, NetData newNetData) |
| Used to update properties of players, here with more parameters for local player properties. More... | |
| void | UpdateClientId (string clientId) |
| void | UpdateState (State newState) |
| Setter for the state member, causing a netData update if there was a change. More... | |
| override NetData | GetNetData () |
| A local player can access its netdata even when disconnected via a shortcut to the local version. | |
| override string | ToString () |
Public Member Functions inherited from Player | |
| bool | HasFigure () |
| PlayerController | GetCtrl () |
| This getter shortens the access to a player's controller and thus player figure status. | |
| string | GetClientId () |
| string | GetName () |
| ColorScheme | GetColor () |
| PlayerFigurePrefab | GetPrefab () |
| State | GetState () |
| void | UpdateMultiple (NetData newNetData) |
| Interface to update multiple net dat content at once. More... | |
| void | OnNetDataChange (NetData newNetData) |
| This ensures actions on changing networked data are taken, such as player resource usage. | |
| override string | ToString () |
Static Public Member Functions | |
| static new void | Awake () |
| static bool | Contains (int uid) |
| static LocalPlayer | Get (int uid) |
| static new Dictionary< int, LocalPlayer > | GetAll () |
| This method hides the GetAll method of Player. | |
| static LocalPlayer | GetMain () |
| static new int | Count () |
| static LocalPlayer | CreateNew () |
| Creates a new local player and publishes its networked data. More... | |
| static LocalPlayer | CreateMainFromSave () |
| Load the main player as was saved to player prefs. More... | |
| static void | SaveMain () |
| Saves the main player's settings to the PlayerPrefs. More... | |
Static Public Member Functions inherited from Player | |
| static void | Awake () |
| Player is no MonoBehaviour, so this has to be called from playerManager during startup. | |
| static bool | Contains (string clientId, int uid) |
| static Player | Get (string clientId, int uid) |
| static Dictionary< int, Player > | GetAll () |
| static int | Count () |
Public Attributes | |
| InputScheme | input |
| Player resource shared between local players only. | |
| bool | isNew |
| Flag to indicate a player addition when the NetData event arrives for this. | |
Public Attributes inherited from Player | |
| readonly int | uid |
| GameObject | playerFigure |
| Vector3 | spawnLoc |
Private Member Functions | |
| LocalPlayer (string clientId, int uid, InputScheme input, NetData netData) | |
| Inaccessible Constructor to be used by static Creator methods. More... | |
Static Private Attributes | |
| static Dictionary< int, LocalPlayer > | localPlayers |
| static LocalPlayer | main |
Additional Inherited Members | |
Public Types inherited from Player | |
| enum | State : short { notPlaying = 0, playing = 1, ready = 2 } |
| Holds current state of this player here, so it is not bound to any specific go (player figure). | |
Protected Member Functions inherited from Player | |
| Player (string clientId, int uid, NetData netData) | |
| Constructor is only called from concrete subclasses. More... | |
Protected Attributes inherited from Player | |
| string | clientId |
Definition at line 11 of file LocalPlayer.cs.
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inlineprivate |
Inaccessible Constructor to be used by static Creator methods.
It is responsible for tracking instances.
Definition at line 184 of file LocalPlayer.cs.
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inlinestatic |
Load the main player as was saved to player prefs.
Returns std values if no safe can be found. This is done during initialization, so we don't need to check for player limits. This could and should be moved to dedicated save game handling once necessary.
Definition at line 74 of file LocalPlayer.cs.
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inlinestatic |
Creates a new local player and publishes its networked data.
Returns null if a new player cannot be created due to player limits.
Definition at line 58 of file LocalPlayer.cs.
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inlinestatic |
Saves the main player's settings to the PlayerPrefs.
Called by PlayerManager upon Application Quit.
Definition at line 101 of file LocalPlayer.cs.
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inline |
Used to update properties of players, here with more parameters for local player properties.
Just add more local parameters if needed. Regarding the networked data, the request is forwarded to the Player class. No netData update is sent if the content has not changed or null was given.
Definition at line 141 of file LocalPlayer.cs.
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inline |
Setter for the state member, causing a netData update if there was a change.
Only local players are able to update their data for now.
Definition at line 160 of file LocalPlayer.cs.