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BomberUnits
...a Unity learning project
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This is the complete list of members for LocalPlayer, including all inherited members.
| Awake() (defined in LocalPlayer) | LocalPlayer | inlinestatic |
| clientId (defined in Player) | Player | protected |
| Contains(int uid) (defined in LocalPlayer) | LocalPlayer | inlinestatic |
| Contains(string clientId, int uid) (defined in Player) | Player | inlinestatic |
| Count() (defined in LocalPlayer) | LocalPlayer | inlinestatic |
| CreateMainFromSave() | LocalPlayer | inlinestatic |
| CreateNew() | LocalPlayer | inlinestatic |
| FreeResourcesAndRemove() | LocalPlayer | inlinevirtual |
| Get(int uid) (defined in LocalPlayer) | LocalPlayer | inlinestatic |
| Get(string clientId, int uid) (defined in Player) | Player | inlinestatic |
| GetAll() | LocalPlayer | inlinestatic |
| GetClientId() (defined in Player) | Player | inline |
| GetColor() (defined in Player) | Player | inline |
| GetCtrl() | Player | inline |
| GetMain() (defined in LocalPlayer) | LocalPlayer | inlinestatic |
| GetName() (defined in Player) | Player | inline |
| GetNetData() | LocalPlayer | inlinevirtual |
| GetPrefab() (defined in Player) | Player | inline |
| GetState() (defined in Player) | Player | inline |
| HasFigure() (defined in Player) | Player | inline |
| input | LocalPlayer | |
| IsLocal() | LocalPlayer | inlinevirtual |
| isNew | LocalPlayer | |
| LocalPlayer(string clientId, int uid, InputScheme input, NetData netData) | LocalPlayer | inlineprivate |
| localPlayers (defined in LocalPlayer) | LocalPlayer | privatestatic |
| main (defined in LocalPlayer) | LocalPlayer | privatestatic |
| OnNetDataChange(NetData newNetData) | Player | inline |
| Player(string clientId, int uid, NetData netData) | Player | inlineprotected |
| playerFigure (defined in Player) | Player | |
| SaveMain() | LocalPlayer | inlinestatic |
| spawnLoc (defined in Player) | Player | |
| State enum name | Player | |
| ToString() (defined in LocalPlayer) | LocalPlayer | inline |
| uid (defined in Player) | Player | |
| Update(int inputDictKey, NetData newNetData) | LocalPlayer | inline |
| UpdateClientId(string clientId) (defined in LocalPlayer) | LocalPlayer | inline |
| UpdateMultiple(NetData newNetData) | Player | inline |
| UpdateState(State newState) | LocalPlayer | inline |