BomberUnits
...a Unity learning project
LocalPlayer Member List

This is the complete list of members for LocalPlayer, including all inherited members.

Awake() (defined in LocalPlayer)LocalPlayerinlinestatic
clientId (defined in Player)Playerprotected
Contains(int uid) (defined in LocalPlayer)LocalPlayerinlinestatic
Contains(string clientId, int uid) (defined in Player)Playerinlinestatic
Count() (defined in LocalPlayer)LocalPlayerinlinestatic
CreateMainFromSave()LocalPlayerinlinestatic
CreateNew()LocalPlayerinlinestatic
FreeResourcesAndRemove()LocalPlayerinlinevirtual
Get(int uid) (defined in LocalPlayer)LocalPlayerinlinestatic
Get(string clientId, int uid) (defined in Player)Playerinlinestatic
GetAll()LocalPlayerinlinestatic
GetClientId() (defined in Player)Playerinline
GetColor() (defined in Player)Playerinline
GetCtrl()Playerinline
GetMain() (defined in LocalPlayer)LocalPlayerinlinestatic
GetName() (defined in Player)Playerinline
GetNetData()LocalPlayerinlinevirtual
GetPrefab() (defined in Player)Playerinline
GetState() (defined in Player)Playerinline
HasFigure() (defined in Player)Playerinline
inputLocalPlayer
IsLocal()LocalPlayerinlinevirtual
isNewLocalPlayer
LocalPlayer(string clientId, int uid, InputScheme input, NetData netData)LocalPlayerinlineprivate
localPlayers (defined in LocalPlayer)LocalPlayerprivatestatic
main (defined in LocalPlayer)LocalPlayerprivatestatic
OnNetDataChange(NetData newNetData)Playerinline
Player(string clientId, int uid, NetData netData)Playerinlineprotected
playerFigure (defined in Player)Player
SaveMain()LocalPlayerinlinestatic
spawnLoc (defined in Player)Player
State enum namePlayer
ToString() (defined in LocalPlayer)LocalPlayerinline
uid (defined in Player)Player
Update(int inputDictKey, NetData newNetData)LocalPlayerinline
UpdateClientId(string clientId) (defined in LocalPlayer)LocalPlayerinline
UpdateMultiple(NetData newNetData)Playerinline
UpdateState(State newState)LocalPlayerinline