BomberUnits
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PlayerManagerEditor Class Reference

Custom Editor using SerializedProperties. More...

+ Inheritance diagram for PlayerManagerEditor:
+ Collaboration diagram for PlayerManagerEditor:

Public Member Functions

override void OnInspectorGUI ()
 

Private Member Functions

void PrintDict (Dictionary< int, LocalPlayer > dict)
 

Detailed Description

Custom Editor using SerializedProperties.

Automatic handling of multi-object editing, undo, and Prefab overrides.

Definition at line 11 of file PlayerManagerEditor.cs.


The documentation for this class was generated from the following file: