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BomberUnits
...a Unity learning project
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Includes the API for handling networking, as well as the NetStateMachine. More...
Classes | |
| class | ConnectToMasterState |
| This state is responsible for doing the first step to hosting: connecting to the Photon Master Server. More... | |
| class | DisconnectedState |
| This network behaviour is reached during startup and whenever a disconnect occurs for whatever reason. More... | |
| class | HostNewRoomState |
| Responsible for creating and hosting a new room once connected to Master. More... | |
| class | JoinRoomState |
| State for joining an existing room; expects to be connected to Master. More... | |
| class | LeaveRoomState |
| A base behaviour to initialize and return the state's name. More... | |
| class | NetAdapter |
| class | NetEvent |
| This is a convenience wrapper for Photons networked event system. More... | |
| class | NetManager |
| Manages all Network related topics, is persistent across scenes, just as the game manager. More... | |
| class | NetManagerEditor |
| Custom Editor using SerializedProperties. More... | |
| class | NetOverlayState |
| class | NetStateMachine |
| class | PhotonDestructor |
| Provides an RPC target for things to be destroyed by the master. More... | |
| struct | PlayerIdNetData |
| struct | PlayerSpawnNetData |
| struct | PositionalEventNetData |
| class | TargetMethods |
| Extension method for the Target enum for conversion. More... | |
| struct | TypeOnlyEventNetData |
| class | UnityClientPropertiesUpdateEvent |
| class | UnityRoomPropertiesUpdateEvent |
| class | UnityStringEvent |
Enumerations | |
| enum | Target { All, Others, Specific } |
| Enum for specifying the receiver of a NetEvent during Setup and Invocation. More... | |
Includes the API for handling networking, as well as the NetStateMachine.
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Enum for specifying the receiver of a NetEvent during Setup and Invocation.
Definition at line 14 of file NetEvent.cs.