BomberUnits
...a Unity learning project
level Namespace Reference

Representation of levels in the menu, handling of transitions and map logic are covered here. More...

Classes

class  AoEScheme
 
class  CrossAoEScheme
 
class  DeathZone
 Kills players touching it. More...
 
interface  ITileObject
 
class  Level
 Wraps info on each level. More...
 
class  LevelManager
 
class  LineAoEScheme
 
class  MeshWelder
 
class  SceneReference
 A wrapper that provides the means to safely serialize Scene Asset References. More...
 
class  Tile
 
class  TileEditor
 

Detailed Description

Representation of levels in the menu, handling of transitions and map logic are covered here.