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static void | LoadSelectedLevel () |
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static void | FadeToScene (SceneReference newScene) |
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static void | EnsureMainMenuScene () |
| | Makes sure the main menu scene is the current scene.
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static bool | CheckPlayerCountForSelected () |
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static void | SetSelected (Level lvl) |
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static T | Get () |
| | Singleton access.
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static UnityEvent | levelSelectionChangedEvent |
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| override void | MyAwake () |
| | You may override this to have an Awake()-like function. More...
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void | Start () |
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void | OnFadedOut () |
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void | OnSceneFinishedLoading (Scene scene, LoadSceneMode mode) |
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void | OnJoinedRoom () |
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void | OnRoomPropertiesUpdate (ExitGames.Client.Photon.Hashtable changedProps) |
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void | UpdateLocalFromNetDataAndInvokeEvent (object data) |
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static string | selectedLevelNetDataKey = "SelectedLevel" |
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static T | instance |
| | Singleton pattern instance.
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Definition at line 12 of file LevelManager.cs.
◆ MyAwake()
| override void MyAwake |
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inlineprotectedvirtual |
You may override this to have an Awake()-like function.
Only called if this is the first instance as all further instances are destroyed.
Reimplemented from MonoSingleton< LevelManager >.
Definition at line 97 of file LevelManager.cs.
The documentation for this class was generated from the following file:
- C:/Users/Toni/Documents/Programming/Unity/BomberUnits/Assets/Scripts/GameManagement/Level/LevelManager.cs