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BomberUnits
...a Unity learning project
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Inheritance diagram for AoEScheme:
Collaboration diagram for AoEScheme:Public Member Functions | |
| AoEScheme (Tile startTile) | |
| void | Evaluate (ref List< Tile > tileList) |
| Adds the current tile if not blocking and not already added and propagates the effect recursively. | |
Protected Member Functions | |
| abstract void | Propagate (ref List< Tile > tileList) |
| Checks abort conditions and does the recursion step(s). | |
Protected Attributes | |
| Tile | startTile |
Definition at line 5 of file AoEScheme.cs.