BomberUnits
...a Unity learning project
AoEScheme Class Referenceabstract
+ Inheritance diagram for AoEScheme:
+ Collaboration diagram for AoEScheme:

Public Member Functions

 AoEScheme (Tile startTile)
 
void Evaluate (ref List< Tile > tileList)
 Adds the current tile if not blocking and not already added and propagates the effect recursively.
 

Protected Member Functions

abstract void Propagate (ref List< Tile > tileList)
 Checks abort conditions and does the recursion step(s).
 

Protected Attributes

Tile startTile
 

Detailed Description

Definition at line 5 of file AoEScheme.cs.


The documentation for this class was generated from the following file: