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BomberUnits
...a Unity learning project
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Provides basic, overarching functionality for managing different game aspects. More...
Classes | |
| class | GameManager |
| The GameManager controls the overall flow of the program and organizes the interaction of its parts. More... | |
| class | GameOverState |
| Behaviour to trigger transition to main menu state upon receiving the corresponding event. More... | |
| class | GameSettings |
| Wraps all settings into one component, modifyable from the editor. More... | |
| class | GameStateMachine |
| The GameStateMachine holds the overall program state, transitioning through menu, in-game, paused etc. More... | |
| class | MainMenuState |
| Triggers the Main Menu Scene and UI upon entering. More... | |
| class | MatchManager |
| Responsible for managing a single match. More... | |
| class | StartupState |
| During the startup the managers can prepare a stable state. More... | |
Provides basic, overarching functionality for managing different game aspects.
They have the following properties: