BomberUnits
...a Unity learning project
MainMenuState Class Reference

Triggers the Main Menu Scene and UI upon entering. More...

+ Inheritance diagram for MainMenuState:
+ Collaboration diagram for MainMenuState:

Protected Member Functions

override void OnMyStateEnter ()
 Override to use OnStateEnter as extended by this base class. Do not override OnStateEnter!
 
- Protected Member Functions inherited from State
void TriggerTransition (string transName, float delay=0.0f)
 Shortcut to trigger transitions from within this state for this state (i.e. More...
 
virtual void Awake ()
 Override to use an Awake function, which is not normally available for StateMachineBehaviours.
 

Additional Inherited Members

- Public Member Functions inherited from State
bool IsActiveState ()
 Provides a check, whether this state is the current active state in the State Machine.
 
override void OnStateMachineEnter (Animator animator, int stateMachinePathHash)
 Used to set references between SM and states. More...
 
override void OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 Extends the normal OnStateEnter function with state tracking for the containing SM. More...
 
- Public Attributes inherited from State
new string name
 Name of the state, to be set exactly as in the Animator View!
 
List< string > triggers
 Names of outgoing transitions allowed for the state, set as in Animator!
 
- Protected Attributes inherited from State
StateMachine sm
 Reference to the State Machine featuring this behaviour.
 

Detailed Description

Triggers the Main Menu Scene and UI upon entering.

Definition at line 4 of file MainMenuState.cs.


The documentation for this class was generated from the following file: