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void | Awake () |
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void | Start () |
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void | Init (LocalPlayer p) |
| | Is intended to be given a copy of an actual player.
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void | OnPressOkBtn () |
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GameObject | colorVLayout |
| | Vertical Layout to hold color fields.
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Image | playerFigureImage |
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InputField | playerNameInputField |
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Dropdown | inputSchemeDropdown |
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ScrollRect | figureSelScrollView |
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void | PopulateDialog () |
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void | PopulateColors (Color curOwnColor) |
| | Creates color selection fields from available colors list.
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void | PopulateInputSchemes () |
| | Creates selection list of input schemes from available input schemes.
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void | PopulateFigures () |
| | Creates the list of selectable PlayerFigures, represented by their associated sprite images.
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void | OnSelection (ColorScheme c) |
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void | SetSelection (InputScheme inputScheme) |
| | Searches the given input scheme in the dropdown and selects it.
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void | OnSelection (PlayerFigurePrefab figurePrefab) |
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Definition at line 11 of file PlayerCustDialog.cs.
The documentation for this class was generated from the following file:
- C:/Users/Toni/Documents/Programming/Unity/BomberUnits/Assets/Scripts/UI/Dialogs/PlayerCustDialog.cs