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BomberUnits
...a Unity learning project
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The first step in development is getting an idea of your game design, aka. what features you want to have in there from a top-level or user experience view.
From there on we need to decide where the feature would fit in our overall architecture, taking into account required information/data and understandability. This is part of the SW Architecture docu.
Finally, here, we need to go into details why a certain feature is implemented as it is. Details on every SW unit can then be found in the Doxygen class documentation.
Each Software Component Design page should thus explain and/or link:
Also related How-Tos could be linked here.