BomberUnits
...a Unity learning project
HostingBehaviour Class Reference

Active behaviour when the player is ready. Yeah. More...

+ Inheritance diagram for HostingBehaviour:
+ Collaboration diagram for HostingBehaviour:

Public Member Functions

override void OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 
override void OnStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 

Private Member Functions

void OnPlayerChange (Player player, EventCause cause)
 
void UpdateLaunchBtnAvailability (EventCause cause)
 

Private Attributes

MainMenuStateMachine sm
 

Detailed Description

Active behaviour when the player is ready. Yeah.

Definition at line 10 of file HostingBehaviour.cs.


The documentation for this class was generated from the following file: