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override void | OnMyStateEnter () |
| | Override to use OnStateEnter as extended by this base class. Do not override OnStateEnter!
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| void | TriggerTransition (string transName, float delay=0.0f) |
| | Shortcut to trigger transitions from within this state for this state (i.e. More...
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virtual void | Awake () |
| | Override to use an Awake function, which is not normally available for StateMachineBehaviours.
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bool | IsActiveState () |
| | Provides a check, whether this state is the current active state in the State Machine.
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| override void | OnStateMachineEnter (Animator animator, int stateMachinePathHash) |
| | Used to set references between SM and states. More...
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| override void | OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) |
| | Extends the normal OnStateEnter function with state tracking for the containing SM. More...
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new string | name |
| | Name of the state, to be set exactly as in the Animator View!
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List< string > | triggers |
| | Names of outgoing transitions allowed for the state, set as in Animator!
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StateMachine | sm |
| | Reference to the State Machine featuring this behaviour.
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Definition at line 5 of file TestStateB.cs.
The documentation for this class was generated from the following file:
- C:/Users/Toni/Documents/Programming/Unity/BomberUnits/Assets/Test/StateMachineTest/TestStateB.cs