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void | Awake () |
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void | UpdateDisplay () |
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void | Destroy (float delay=0f) |
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static PlayerSlot | TryToGet (Player p) |
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static PlayerSlot | InstantiateAndInit (GameObject prefab, Player p) |
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static void | EnsureDestroyed (Player p) |
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static void | UpdateFor (Player p) |
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static void | ClearInstances () |
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static int | Count () |
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Image | image |
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Text | nameTxt |
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Text | inputTxt |
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Button | removeBtn |
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Button | customizationBtn |
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void | Init (Player p) |
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void | Customize () |
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Player | associatedPlayer = null |
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Definition at line 11 of file PlayerSlot.cs.
The documentation for this class was generated from the following file:
- C:/Users/Toni/Documents/Programming/Unity/BomberUnits/Assets/Scripts/UI/MainMenu/PlayerSlot.cs