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BomberUnits
...a Unity learning project
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This is the complete list of members for NetStateMachine, including all inherited members.
| activeState | StateMachine | protected |
| controller | StateMachine | protected |
| GetActiveState() | StateMachine | inline |
| GetCurStateName() (defined in NetStateMachine) | NetStateMachine | inline |
| GetNetOverlay() (defined in NetStateMachine) | NetStateMachine | inline |
| HideNetOverlay() (defined in NetStateMachine) | NetStateMachine | inline |
| IsMaster() (defined in NetStateMachine) | NetStateMachine | inline |
| logEnabled (defined in StateMachine) | StateMachine | |
| MyStart() | NetStateMachine | inlineprotectedvirtual |
| netOverlayInstance | NetStateMachine | private |
| netOverlayPrefab (defined in NetStateMachine) | NetStateMachine | |
| OnDisconnect() | NetStateMachine | inlineprivate |
| RegisterState(State state) | StateMachine | inline |
| TriggerTransition(string transName) | StateMachine | inline |
| TriggerTransition(string fromState, string transName) | StateMachine | inline |
| TriggerTransition(State fromState, string transName) | StateMachine | inline |
| UpdateCurrentState(State stateRef) | StateMachine | inline |