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BomberUnits
...a Unity learning project
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This is the complete list of members for StateMachine, including all inherited members.
| activeState | StateMachine | protected |
| controller | StateMachine | protected |
| GetActiveState() | StateMachine | inline |
| logEnabled (defined in StateMachine) | StateMachine | |
| MyStart() | StateMachine | inlineprotectedvirtual |
| RegisterState(State state) | StateMachine | inline |
| Start() | StateMachine | inlineprivate |
| states | StateMachine | private |
| TriggerTransition(string transName) | StateMachine | inline |
| TriggerTransition(string fromState, string transName) | StateMachine | inline |
| TriggerTransition(State fromState, string transName) | StateMachine | inline |
| UpdateCurrentState(State stateRef) | StateMachine | inline |