Do the UV and the Lightmap. In the UV Editing workspace, you can have a lightmap auto-generated or put it up manually. This may be necessary if the automatic creation of a lightmap through Unity doesn't proof to be good. No lightmap is needed for dynamic objects anyway.
Apply all modifiers. (For many objects select and Object -> Convert to mesh)
Combine the objects (fewer in-game objects in Unity!) (use Ctrl+j)
File->Export->.FBX (-z forward, y up) Tick the box for "Selected objects only", so you don't get the camera, light etc. too. Save to the Unity Assets/Models folder.
Select in Unity and adjust the options. By default, "Generate Lightmap" can be used with a medium margin.
If your object shall be static, mark it as such and bake the lightmap and check for overlaps with your new model added.