BomberUnits
...a Unity learning project
PlayerController Member List

This is the complete list of members for PlayerController, including all inherited members.

anim (defined in PlayerController)PlayerControllerprivate
Awake() (defined in PlayerController)PlayerControllerinlineprivate
bombHandler (defined in PlayerController)PlayerControllerprivate
ChangeBombRange(int value) (defined in PlayerController)PlayerControllerinline
ChangeMaxBombs(int value) (defined in PlayerController)PlayerControllerinline
charCustomizer (defined in PlayerController)PlayerControllerprivate
charSettings (defined in PlayerController)PlayerController
controlActive (defined in PlayerController)PlayerControllerprivate
GivePassivePowerUp(PowerUpEffect powerUp, float duration) (defined in PlayerController)PlayerControllerinline
HandleDeath()PlayerControllerinlineprivate
inputHandler (defined in PlayerController)PlayerControllerprivate
inputState (defined in PlayerController)PlayerControllerprivate
Kill() (defined in PlayerController)PlayerControllerinline
moveHandler (defined in PlayerController)PlayerControllerprivate
moveState (defined in PlayerController)PlayerControllerprivate
OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)PlayerControllerinline
playerPlayerControllerprivate
RegisterBomb(Bomb b)PlayerControllerinline
SetAssociatedPlayer(Player p) (defined in PlayerController)PlayerControllerinline
SetControlActive(bool value) (defined in PlayerController)PlayerControllerinline
SetSyncedAnimationParams()PlayerControllerinlineprivate
Start() (defined in PlayerController)PlayerControllerinlineprivate
TryToReadPlayerFromInitData()PlayerControllerinlineprivate
Update()PlayerControllerinlineprivate