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BomberUnits
...a Unity learning project
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This is the complete list of members for PlayerController, including all inherited members.
| anim (defined in PlayerController) | PlayerController | private |
| Awake() (defined in PlayerController) | PlayerController | inlineprivate |
| bombHandler (defined in PlayerController) | PlayerController | private |
| ChangeBombRange(int value) (defined in PlayerController) | PlayerController | inline |
| ChangeMaxBombs(int value) (defined in PlayerController) | PlayerController | inline |
| charCustomizer (defined in PlayerController) | PlayerController | private |
| charSettings (defined in PlayerController) | PlayerController | |
| controlActive (defined in PlayerController) | PlayerController | private |
| GivePassivePowerUp(PowerUpEffect powerUp, float duration) (defined in PlayerController) | PlayerController | inline |
| HandleDeath() | PlayerController | inlineprivate |
| inputHandler (defined in PlayerController) | PlayerController | private |
| inputState (defined in PlayerController) | PlayerController | private |
| Kill() (defined in PlayerController) | PlayerController | inline |
| moveHandler (defined in PlayerController) | PlayerController | private |
| moveState (defined in PlayerController) | PlayerController | private |
| OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) | PlayerController | inline |
| player | PlayerController | private |
| RegisterBomb(Bomb b) | PlayerController | inline |
| SetAssociatedPlayer(Player p) (defined in PlayerController) | PlayerController | inline |
| SetControlActive(bool value) (defined in PlayerController) | PlayerController | inline |
| SetSyncedAnimationParams() | PlayerController | inlineprivate |
| Start() (defined in PlayerController) | PlayerController | inlineprivate |
| TryToReadPlayerFromInitData() | PlayerController | inlineprivate |
| Update() | PlayerController | inlineprivate |