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BomberUnits
...a Unity learning project
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This is the complete list of members for Player, including all inherited members.
| Awake() | Player | inlinestatic |
| clientId (defined in Player) | Player | protected |
| colorDictKeyBackup | Player | private |
| Contains(string clientId, int uid) (defined in Player) | Player | inlinestatic |
| Count() (defined in Player) | Player | inlinestatic |
| FreeResourcesAndRemove() | Player | inlinevirtual |
| Get(string clientId, int uid) (defined in Player) | Player | inlinestatic |
| GetAll() (defined in Player) | Player | inlinestatic |
| GetClientId() (defined in Player) | Player | inline |
| GetColor() (defined in Player) | Player | inline |
| GetCtrl() | Player | inline |
| GetName() (defined in Player) | Player | inline |
| GetNetData() | Player | pure virtual |
| GetPrefab() (defined in Player) | Player | inline |
| GetState() (defined in Player) | Player | inline |
| HasFigure() (defined in Player) | Player | inline |
| IsLocal() | Player | pure virtual |
| OnNetDataChange(NetData newNetData) | Player | inline |
| Player(string clientId, int uid, NetData netData) | Player | inlineprotected |
| playerFigure (defined in Player) | Player | |
| players (defined in Player) | Player | privatestatic |
| spawnLoc (defined in Player) | Player | |
| State enum name | Player | |
| ToString() (defined in Player) | Player | inline |
| uid (defined in Player) | Player | |
| UpdateMultiple(NetData newNetData) | Player | inline |