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BomberUnits
...a Unity learning project
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This is the complete list of members for NetData, including all inherited members.
| color (defined in NetData) | NetData | |
| Deserialize(StreamBuffer inStream, short length) (defined in NetData) | NetData | inlinestatic |
| Exists(string clientId, int uid) (defined in NetData) | NetData | inlinestatic |
| GetLocal(int uid) (defined in NetData) | NetData | inlinestatic |
| GetNetworkKey(int uid) | NetData | inlinestatic |
| GetRemote(string clientId, int uid) (defined in NetData) | NetData | inlinestatic |
| InitNew(int uid, string name, ColorScheme color, Player.State state, PlayerFigurePrefab prefab) (defined in NetData) | NetData | inlinestatic |
| IsDifferentThan(NetData other) (defined in NetData) | NetData | inline |
| IsEqualTo(NetData other) (defined in NetData) | NetData | inline |
| lockFlag | NetData | privatestatic |
| memSizeNeededWithoutString (defined in NetData) | NetData | privatestatic |
| name (defined in NetData) | NetData | |
| NetData(string name, ColorScheme color, Player.State state, PlayerFigurePrefab prefab) (defined in NetData) | NetData | inline |
| prefab (defined in NetData) | NetData | |
| RegisterType() (defined in NetData) | NetData | inlinestatic |
| Remove(int uid) (defined in NetData) | NetData | inline |
| Send(int uid) (defined in NetData) | NetData | inline |
| SerializationKeyPrefix | NetData | privatestatic |
| Serialize(StreamBuffer outStream, object data) (defined in NetData) | NetData | inlinestatic |
| state (defined in NetData) | NetData | |
| ToString() (defined in NetData) | NetData | inline |
| TryGetIdFromNetworkKey(string key) | NetData | inlinestatic |