BomberUnits
...a Unity learning project
NetData Member List

This is the complete list of members for NetData, including all inherited members.

color (defined in NetData)NetData
Deserialize(StreamBuffer inStream, short length) (defined in NetData)NetDatainlinestatic
Exists(string clientId, int uid) (defined in NetData)NetDatainlinestatic
GetLocal(int uid) (defined in NetData)NetDatainlinestatic
GetNetworkKey(int uid)NetDatainlinestatic
GetRemote(string clientId, int uid) (defined in NetData)NetDatainlinestatic
InitNew(int uid, string name, ColorScheme color, Player.State state, PlayerFigurePrefab prefab) (defined in NetData)NetDatainlinestatic
IsDifferentThan(NetData other) (defined in NetData)NetDatainline
IsEqualTo(NetData other) (defined in NetData)NetDatainline
lockFlagNetDataprivatestatic
memSizeNeededWithoutString (defined in NetData)NetDataprivatestatic
name (defined in NetData)NetData
NetData(string name, ColorScheme color, Player.State state, PlayerFigurePrefab prefab) (defined in NetData)NetDatainline
prefab (defined in NetData)NetData
RegisterType() (defined in NetData)NetDatainlinestatic
Remove(int uid) (defined in NetData)NetDatainline
Send(int uid) (defined in NetData)NetDatainline
SerializationKeyPrefixNetDataprivatestatic
Serialize(StreamBuffer outStream, object data) (defined in NetData)NetDatainlinestatic
state (defined in NetData)NetData
ToString() (defined in NetData)NetDatainline
TryGetIdFromNetworkKey(string key)NetDatainlinestatic