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BomberUnits
...a Unity learning project
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This is the complete list of members for BombHandler, including all inherited members.
| bombCooldown (defined in BombHandler) | BombHandler | private |
| bombCountdown (defined in BombHandler) | BombHandler | private |
| bombPrefab (defined in BombHandler) | BombHandler | |
| bombRange (defined in BombHandler) | BombHandler | |
| bombSpawn (defined in BombHandler) | BombHandler | |
| CheckForInteractableBomb(Tile thisTile) | BombHandler | inlineprivate |
| Cleanup() (defined in BombHandler) | BombHandler | inlineprivate |
| curInteractableBomb (defined in BombHandler) | BombHandler | private |
| curTargetTile (defined in BombHandler) | BombHandler | private |
| GetBombOnNeighTile(Tile thisTile) | BombHandler | inlineprivate |
| GetBombOnOwnTile(Tile thisTile) (defined in BombHandler) | BombHandler | inlineprivate |
| GetThrowTargetTile(Bomb bomb, Tile thisTile) (defined in BombHandler) | BombHandler | inlineprivate |
| heldBomb (defined in BombHandler) | BombHandler | private |
| HideUiCues() (defined in BombHandler) | BombHandler | inlineprivate |
| Init(CharSettings charSettings, MovementState moveState, InputState inputState, Player player) (defined in BombHandler) | BombHandler | inline |
| inputState (defined in BombHandler) | BombHandler | private |
| Kick(Bomb b) (defined in BombHandler) | BombHandler | inlineprivate |
| kickBombSelectionAngleTolerance | BombHandler | private |
| kickVelocity (defined in BombHandler) | BombHandler | private |
| maxBombs (defined in BombHandler) | BombHandler | |
| moveState (defined in BombHandler) | BombHandler | private |
| numTrajPtsAvailable (defined in BombHandler) | BombHandler | private |
| OnBombBtnDown() | BombHandler | inline |
| OnBombBtnUp(float pressDuration) (defined in BombHandler) | BombHandler | inline |
| placedBombs (defined in BombHandler) | BombHandler | private |
| PlaceHeldBomb() (defined in BombHandler) | BombHandler | inlineprivate |
| player (defined in BombHandler) | BombHandler | private |
| ReceiveSynced(PhotonStream stream) (defined in BombHandler) | BombHandler | inline |
| RegisterBomb(Bomb b) | BombHandler | inline |
| remainingBombCooldown (defined in BombHandler) | BombHandler | private |
| Run() (defined in BombHandler) | BombHandler | inline |
| SendSynced(PhotonStream stream) (defined in BombHandler) | BombHandler | inline |
| ShowBombFocusUI() (defined in BombHandler) | BombHandler | inlineprivate |
| ShowKickableTrajectoryUI(WorldDir dir) | BombHandler | inlineprivate |
| ShowThrowableTrajectoryUI() (defined in BombHandler) | BombHandler | inlineprivate |
| ShowUiCues() | BombHandler | inlineprivate |
| snappedLookDir (defined in BombHandler) | BombHandler | private |
| targetBombUi (defined in BombHandler) | BombHandler | private |
| targetBombUiPrefab (defined in BombHandler) | BombHandler | |
| targetTileUi (defined in BombHandler) | BombHandler | private |
| targetTileUiPrefab (defined in BombHandler) | BombHandler | |
| Throw(Bomb b) (defined in BombHandler) | BombHandler | inlineprivate |
| throwDist (defined in BombHandler) | BombHandler | private |
| trajectoryUIPoints (defined in BombHandler) | BombHandler | private |
| trajectoryUIPrefab (defined in BombHandler) | BombHandler | |
| TryToHoldBomb() (defined in BombHandler) | BombHandler | inlineprivate |
| UpdateInteractionTargets() | BombHandler | inlineprivate |
| UpdateSnappedLookDir() (defined in BombHandler) | BombHandler | inlineprivate |