BomberUnits
...a Unity learning project
BombHandler Member List

This is the complete list of members for BombHandler, including all inherited members.

bombCooldown (defined in BombHandler)BombHandlerprivate
bombCountdown (defined in BombHandler)BombHandlerprivate
bombPrefab (defined in BombHandler)BombHandler
bombRange (defined in BombHandler)BombHandler
bombSpawn (defined in BombHandler)BombHandler
CheckForInteractableBomb(Tile thisTile)BombHandlerinlineprivate
Cleanup() (defined in BombHandler)BombHandlerinlineprivate
curInteractableBomb (defined in BombHandler)BombHandlerprivate
curTargetTile (defined in BombHandler)BombHandlerprivate
GetBombOnNeighTile(Tile thisTile)BombHandlerinlineprivate
GetBombOnOwnTile(Tile thisTile) (defined in BombHandler)BombHandlerinlineprivate
GetThrowTargetTile(Bomb bomb, Tile thisTile) (defined in BombHandler)BombHandlerinlineprivate
heldBomb (defined in BombHandler)BombHandlerprivate
HideUiCues() (defined in BombHandler)BombHandlerinlineprivate
Init(CharSettings charSettings, MovementState moveState, InputState inputState, Player player) (defined in BombHandler)BombHandlerinline
inputState (defined in BombHandler)BombHandlerprivate
Kick(Bomb b) (defined in BombHandler)BombHandlerinlineprivate
kickBombSelectionAngleToleranceBombHandlerprivate
kickVelocity (defined in BombHandler)BombHandlerprivate
maxBombs (defined in BombHandler)BombHandler
moveState (defined in BombHandler)BombHandlerprivate
numTrajPtsAvailable (defined in BombHandler)BombHandlerprivate
OnBombBtnDown()BombHandlerinline
OnBombBtnUp(float pressDuration) (defined in BombHandler)BombHandlerinline
placedBombs (defined in BombHandler)BombHandlerprivate
PlaceHeldBomb() (defined in BombHandler)BombHandlerinlineprivate
player (defined in BombHandler)BombHandlerprivate
ReceiveSynced(PhotonStream stream) (defined in BombHandler)BombHandlerinline
RegisterBomb(Bomb b)BombHandlerinline
remainingBombCooldown (defined in BombHandler)BombHandlerprivate
Run() (defined in BombHandler)BombHandlerinline
SendSynced(PhotonStream stream) (defined in BombHandler)BombHandlerinline
ShowBombFocusUI() (defined in BombHandler)BombHandlerinlineprivate
ShowKickableTrajectoryUI(WorldDir dir)BombHandlerinlineprivate
ShowThrowableTrajectoryUI() (defined in BombHandler)BombHandlerinlineprivate
ShowUiCues()BombHandlerinlineprivate
snappedLookDir (defined in BombHandler)BombHandlerprivate
targetBombUi (defined in BombHandler)BombHandlerprivate
targetBombUiPrefab (defined in BombHandler)BombHandler
targetTileUi (defined in BombHandler)BombHandlerprivate
targetTileUiPrefab (defined in BombHandler)BombHandler
Throw(Bomb b) (defined in BombHandler)BombHandlerinlineprivate
throwDist (defined in BombHandler)BombHandlerprivate
trajectoryUIPoints (defined in BombHandler)BombHandlerprivate
trajectoryUIPrefab (defined in BombHandler)BombHandler
TryToHoldBomb() (defined in BombHandler)BombHandlerinlineprivate
UpdateInteractionTargets()BombHandlerinlineprivate
UpdateSnappedLookDir() (defined in BombHandler)BombHandlerinlineprivate