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BomberUnits
...a Unity learning project
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This is the complete list of members for NetEvent< NetDataType >, including all inherited members.
| AddListener(UnityAction< NetDataType > callback) | NetEvent< NetDataType > | inline |
| cachedForRoom (defined in NetEvent< NetDataType >) | NetEvent< NetDataType > | private |
| defaultData (defined in NetEvent< NetDataType >) | NetEvent< NetDataType > | private |
| eventCode (defined in NetEvent< NetDataType >) | NetEvent< NetDataType > | private |
| GetSpecificTargetActorNr(string userID) | NetEvent< NetDataType > | inlineprivate |
| hasDefaultData (defined in NetEvent< NetDataType >) | NetEvent< NetDataType > | private |
| Invoke(NetDataType data, string userID="") | NetEvent< NetDataType > | inline |
| Invoke(string userID="") | NetEvent< NetDataType > | inline |
| localEvent (defined in NetEvent< NetDataType >) | NetEvent< NetDataType > | private |
| NetEvent(Target target=Target.All, bool reliable=true, bool cachedForRoom=false) | NetEvent< NetDataType > | inline |
| NetEvent(NetDataType defaultData, Target target=Target.All, bool reliable=true, bool cachedForRoom=false) | NetEvent< NetDataType > | inline |
| OnEvent(EventData photonEvent) | NetEvent< NetDataType > | inline |
| reliable (defined in NetEvent< NetDataType >) | NetEvent< NetDataType > | private |
| RemoveListener(UnityAction< NetDataType > callback) | NetEvent< NetDataType > | inline |
| target (defined in NetEvent< NetDataType >) | NetEvent< NetDataType > | private |
| ~NetEvent() | NetEvent< NetDataType > | inlineprivate |