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BomberUnits
...a Unity learning project
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This is the complete list of members for GameOverState, including all inherited members.
| Awake() | State | inlineprotectedvirtual |
| IsActiveState() | State | inline |
| name | State | |
| OnBackToMainMenu(TypeOnlyEventNetData data) (defined in GameOverState) | GameOverState | inlineprivate |
| OnMyStateEnter() | GameOverState | inlineprotectedvirtual |
| OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | State | inline |
| OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) (defined in GameOverState) | GameOverState | inline |
| OnStateMachineEnter(Animator animator, int stateMachinePathHash) | State | inline |
| sm | State | protected |
| triggers | State | |
| TriggerTransition(string transName, float delay=0.0f) | State | inlineprotected |