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BomberUnits
...a Unity learning project
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This is the complete list of members for Tile, including all inherited members.
| blockedDirections (defined in Tile) | Tile | |
| deltaYToSurface (defined in Tile) | Tile | private |
| DestroyTileObject() (defined in Tile) | Tile | inline |
| DetermineOwnSurface() (defined in Tile) | Tile | inlineprivate |
| EnsureTileObjParent() (defined in Tile) | Tile | inlineprivate |
| FindNeighbors() | Tile | inlineprivate |
| FindTileInDirection(WorldDir dir) | Tile | inlineprivate |
| FindTileObject() (defined in Tile) | Tile | inline |
| GetNeighborInDir(WorldDir dir) (defined in Tile) | Tile | inline |
| GetNeighbors() (defined in Tile) | Tile | inline |
| GetSpawnPoint() (defined in Tile) | Tile | inline |
| GetTileInThisOrParent(GameObject obj) (defined in Tile) | Tile | inlineprivatestatic |
| GetTileObject() (defined in Tile) | Tile | inline |
| HasTileObject() (defined in Tile) | Tile | inline |
| IsBlocking() (defined in Tile) | Tile | inline |
| isBlocking | Tile | |
| neighbors (defined in Tile) | Tile | private |
| SetTileObject(GameObject obj) (defined in Tile) | Tile | inline |
| SpawnOn(GameObject prefab, bool rand90DegRotation=false, float addElev=0.0f) | Tile | inline |
| SpawnTileObject(bool rand90DegRotation=false, float addElev=0.0f) (defined in Tile) | Tile | inline |
| Start() | Tile | inlineprivate |
| tileObject | Tile | private |
| tileObjectHierarchyParent (defined in Tile) | Tile | privatestatic |
| tileObjectPrefab | Tile | |
| ToString() (defined in Tile) | Tile | inline |
| TryToSpawnTileObjectPrefab() (defined in Tile) | Tile | inlineprivate |
| Underneath(Vector3 position) (defined in Tile) | Tile | inlinestatic |